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Alright, fine. I'll explain it as clearly as possible, since simple examples and comparisons seem to be so difficult to understand.
A player has joined the Mafia. They may not be active for the following reasons:
* They don't have time (they might find time to send an action, read the newspaper, or cast a vote, but not to analyze the newspaper and discuss it with other players).
* They're lazy. They don't feel like reading, figuring things out, or thinking. Or they've simply lost interest in the game for some reason. We're all human, and it happens to everyone.
* They joined because they were asked to/the game master needed more players/[insert your own reason]. This scenario can lead to either of the two above, but the truth is that it's quite likely, given the recent trends in forum activity.
So, let's say we have such a player. Whatever role they get, they will behave the same way. You've focused on them and executed them. Hooray! It turns out they were a member of the Mafia. Congratulations, you guessed right. You got lucky. Because with the exact same probability, they could have been a Town member, and I've observed this dozens of times during my Mafia games, including times when it happened to me. And why don't I like this? Because the game turns into a mindless "random execution," based on luck.