For most people (including myself), playing a game with an anime theme and a chess timer of 24+8+1 on HL+Y doesn't make any difference. In a large number of games, I've only encountered two people who were put under time pressure by the 24+8+1 timer (and its equivalents) on HL+Y. In all other cases, it's 40-60 minutes+ on the timer by the third week. So, what's the point of such a timer? It's much more interesting when the timer is felt, and the seconds you accumulated in the previous move become invaluable in the next, more difficult move. And the games will be more dynamic and, most importantly, faster.
Well, then organize separate blitz tournaments, like in chess, if you find it interesting when the timer is felt.