Skip to content

Chess timer: step 1. Add time for the battle. 4 polls in one topic!

User Avatar
#11
Auto-translated
I already wrote that this method of determining the chess timer settings won't suit everyone. For example, I would be fine with a 1-minute battle time, but only if the starting timer and the additional time per turn are 16+8. If we break it down into three different polls, as Vick suggested, the number of possible options will approach millions and billions, and it still won't be possible to get a clear answer, which, as I understand it, was the purpose of this poll. In that case, you'll have to compromise and choose something in the middle.

However, the ultimate goal is for the chess timer to exist in the rules and become ingrained among players, so I support the topic. Thank you, Pete, for officially raising the poll and making it visible.

P.S. I would also like to wish that the values are not "artificially" inflated just because someone hasn't played or is afraid that they won't have enough time. Because the chess timer in its current form (for example, in War of the Magi) doesn't have any real meaning, since playing with unlimited time versus playing with a chess timer of 24+8+1 on HotA+U, for most players (including me), is no different. In a decent number of games, I've only met two people for whom the 24+8+1 timer (and its analogs) on HotA+U caused them to run out of time. In all other cases, it's 40-60 minutes+ on the timer by the third week. So, what's the point of such a timer? It's much more interesting when the timer is felt, and the seconds you accumulated in the previous turn become invaluable in the next, more difficult turn. And the games will be more dynamic and, most importantly, faster.
241-568-808