112-113 - I break the prison; they give me a level-0 Rampart hero, but I gain Centaurs, whom no one wants to hit. I break the second Grem block, taking heavy losses — every pointed hat counts. I'm left with about 40 Grems, 30 Centaurs, and a few Gargoyles. For two weeks, I haul Dwarves with a cart, breaking through both the Shield and the passage to the grass. I build a Mage Guild: no Haste or Slow, but there's Blessing.
114-117 - On the grass, I take Conflux, where there's a Stable, and reveal the map. Almost the whole zone is visible. This is clearly not an adjacent zone; there's an upward passage to a Treasure zone on sand, and I can't find the passage to a second Treasure zone, but there aren't many unexplored parts left. Among the good stuff, I see 3 Crypts, take them (one is max), so I get Nagas at home for the Citadel. Meanwhile, at the respawn, all my scout-collectors hit blocks, and the second road leads to the ГО.
Second week - I buy up, upgrade Nagas, and run with Nile randomly toward the passage to the second Treasure zone. It turns out to be where expected — underground. Army: 90 Grems, 10 Gargoyles, 5 upgraded Nagas, 6 Mages, and a bit of fodder. I have a tactic, but no spells are given. I see a Dragon Fly Hive, take it — level 6. Further on, 20+ Monks block the passage for Shackles. Up ahead, 50+ Vampires block for Pendant of Memory. I hit the Monks — 40 of them, -magic. Next, a block of 50+ Monks for 2 Scrolls. I decide I've had enough of Monks, so I hit the Vampires. 65 of them with Ghostly Stilettos, -fodder. I run further, and there's a block of 20+ Efreet for a Pandora's Box and +5 Attack. It becomes clear we're not welcome here; I run back. What about magic? Nile got Air Magic, and the Mage Guild in Conflux gave Slow. Strange — Air Magic is good, Slow is good, but having both feels somehow bad. I weigh options: run to the other Treasure zone via sand, but I have no Search. Or look at the respawn for passages to other secondary zones, which are nowhere to be found, and the result will probably be that I get caught out. I decide to run to the sands. By the end of the week, I see Kyrre breaking the Efreet in the underground Treasure zone. I check with my scout — decent stats, about 20 Wyverns, 30 Grand Elves, and some fodder. 0 Mana, but no point attacking without Haste, Slow, and mass magic.
3rd week - Kyrre runs back. I take 2 Dragon Fly Hives in the sand Treasure zone and run looking for something tasty. The red player takes both my Castles, and Kyrre chases Nile through the Treasure zone. I grab basic Search, fight off a guard post with 100+ Genies, a Necklace +3+3 with 50+ Roc-birds, and gather 30 Wyverns, but after all the fights, all that's left is Wyverns, 7 Nagas, 40 Grems — that's it. I barely spend mana, still no mass magic, and I realize my only chance is to find Wings\КВ\КЗ\a Level 5 Hat. Alas, I find none of these, exit the Treasure zone into the secondary zone, and at 141, Kyrre catches me. In the final, no chance.
Thanks for the game.