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Wars of the Wizards

#345
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Cincinnat
I messed up a lot at the start of the game, losing and wasting skeletons, but Charna quickly experted Necromancy, and Nimbus also caught up by grabbing Earth Magic and Offense. With oil, I took the console-3, then climbed further using parameters in the library and thanks to the sword and necklace +all, defeated in neighboring zones. It was great to have a built GM with TP and DD, but there was nothing from combat magic.

I was collecting ducks, searching for utopias, but the only one found turned out to be a 1 without cool artifacts.

At 211 the opponent left themselves open, which I took advantage of by killing with mass haste.

Thanks for the game!


Confirmed,
thanks for the game.