Auto-translated
On the first map, I had a glitch – I decided to take an Ifrit stronghold with Nagas (probably confused it with Inferno), built it, then changed my mind and went for Golems and Gremlins. This cost me a week on the respawn – I didn't dare try to break through 5 consecutive ranged stacks without Ifrits. On the second map, I wasted about 3 days on 2 magic resource nodes without Wisdom, the second one was clearly level 4, but an opponent showed up, and I had to take it that way. Then I ran away from a strong army; luckily, the opponent, with his Ogre, Cyclops, and 2 native towns, didn't build everything to the maximum. I managed to build up my troops with control, but I didn't dare look for the opponent myself without combat magic, and it turned out I was right not to – when we agreed to meet, I almost got hit by an Implosion spell for 3k+ and 3k+ skeletons with speed 11. But with Mephala with a shield, it turned out to be a bit difficult.
The opponent took 112 and we started, 2 towns built, a hidden base of Goblins, Ogres, and 1 Centaur, and he has Sandro. On 113, he took a Centaur. On 116, 100 skeletons. On 117, he attacked 5-9 Unicorns, losing 70 skeletons. Earth didn't come immediately; at the time of a possible meeting, Earth wasn't fully upgraded, so I didn't rush to do a Fast Build. On the third map, I was catching up to Mephala, but I decided that the opponent had a good strategy and refused, which was a mistake. Then a long game without control, only with Teleport. Deep into the second month, another Necropolis player appeared, then a third. A strange, empty map with native treasures. In general, I was already tired, and the deadlines were approaching, so we did a Fast Build. Mephala turned out to be stronger; 3000 skeletons fell surprisingly easily.
Thanks for the game!
Весна 2013.