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We each took 2 restarts. The final generation wasn't very appealing at the beginning, but it picked up towards the end of the week. On the respawn, there were 3 inconvenient hives (4+4+6) guarded by serious creatures, a single consolation prize, 2 hidden lairs of Rogues, boxes with 10k experience, 15k experience, and 35 Battle Dwarves. The Knight was leveling up nicely: in addition to shooting and logistics, she also gained earth, tactics, and resistance skills, plus she had armor in her inventory. In the GM, oil dropped in the secondary skill. The exits with the opponent were close, and I saw what was likely his main hero: Wizards/Sultans, and further on, even Griffons, which couldn't be bypassed. I had a King with Cyclops/Angels. The exit would have been on day 124 with a medium-sized army: 27 Grand Griffons, 16 Griffons, 14 Archmages, ~25 Battle Dwarves, 1 Angel + meat shield + 60 mana with oil, stats around 7/14, but the opponent surrendered on his turn.