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Wars of the Wizards

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#280
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It wasn't the fastest start; the roads are long, and I kept running into a blockade. I had to split my forces, waste time, and wait for my army to return. Overall, the first two weeks were uneventful. Then things got more interesting. On the third week, I took three or four outposts, gained full control (and got a flight bonus at home in the main town). After that, I started expanding and, from the second month, began to slowly chase after the blue player. There weren't many visible stats, and their army was weaker.
I also painted four more dragon lairs in different areas, built up a village to a castle, and managed to get 27 ghosts for the Fortress battle (in two weeks of growth). In the end, after taking some castles, I caught the enemy hero in a corner outpost. With a mass berserk spell, plus stats and meat shields, they didn't have much of a chance in the Fortress battle.

Thanks for the game!
We almost collected the same number of resources:smile08: mine was 1900, and the Necromancer had 2100.
The roads are indeed incredibly long; it takes 7 days to travel from castle to castle at full speed. The native outposts were useless... three built Guilds only gave me a town portal and an implosion scroll. I couldn't find a single outpost with a Utopia. The stats were 3-4 times lower, so what can you do:smile32: I went into a corner outpost, and even there, the Utopia was minimal, and there was only a blood potion.
No choice:smile15:
Thanks for the game.


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