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Questions about the Heroes 4 map editor.

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#258
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Larisa,
Mapmakers often create quests that require finding a specific artifact, and treasure vaults can ruin such a quest. If needed, I've already checked what can drop from them by clearing ten of each type of treasure vault the first time and two or three the second time. Here are the results of the first clearings, written in the format "Treasure Vault - how often artifacts drop, the number and types of artifacts":
Wrecked Ship - sometimes, 2 treasures
Abandoned Ship - always, 3 small and 13 treasures
Dragon City - always, 5 great and 19 small
Labyrinth - always, 16 treasures
Ruins - never
Pyramid - always, 11 small and 19 treasures
Ivory Tower - always, 40 scrolls and 30 potions
Tower - always, 20 items and 31 potions
Lair - always, 10 treasures, 3 items and 7 potions
Graveyard - sometimes, 7 treasures
Griffin Nest - never
Red Dwarf Mine - never
Mystic Garden - never
Harpy Nest - never
Wooded Glade - never
Sacred Temple - always, 23 scrolls, 28 potions and 19 items
Cache - never
Mausoleum - always, 10 small
Imp Hideout - never

The second time:
Where they never dropped before, they still don't drop
Where they dropped sometimes, they now drop almost always
Where they always dropped, the drop rate has significantly improved, in places where there were small artifacts but no great ones (Abandoned Ship, Pyramid, Mausoleum), great artifacts started to appear, the rest remained unchanged.

Just in case, I also checked mage chests, skeleton chests, and bags - small artifacts drop from chests, treasures from skeletons, and items and potions from bags. By the way, in terms of drop rate, items and potions are equivalent (bags, towers, and beholder lairs prove this).