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Taking this opportunity, I join those who believe that using programs like "Oracle" in online tournaments is unacceptable, because if one player uses such a program and the other doesn't, it gives the first player an advantage over the second. No, the "calculator" itself doesn't think for the player or guarantee victory, but in the hands of experienced players who have thoroughly studied the intricacies of the game's mechanics, the small advantage it provides can still allow them to plan the development of their main hero more effectively, and in games with roughly equal opponents, even a small advantage is enough to win.
Regarding the game's mechanics. It seems someone has already written about this, but it doesn't hurt to repeat: I believe that skill trees, as well as everything else that is generated at the start of the game on a given map in a given session (treasure chests, artifacts, skills in witch huts, scholars, shrines, guardians...), were created by the developers so that during testing (when you need to repeat the same actions many times), it would be possible to exactly reproduce the appearance of the same "random" options. Otherwise, in the game, all of the listed things (except for monsters, which we already see) would be generated randomly directly at the moment they are visited - and I have already said that in online play, this would be the best option (to protect against cheaters and map hackers), and in offline play, it would be the opposite; it shouldn't be done this way, so that the player doesn't try to "conjure up" a favorable outcome for themselves by reloading the game. ;)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)