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#1235
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It gave one path to the corner treasure zone; the passage to the computer was a winding off-road route through the landscape, but I never reached it by the end of the game. The first week was simply awful; strong blockades and running around on off-road paths really slowed down the pace; at the beginning of the second week, there were about 15 skeletons... But then horses appeared in the Castle (to defend chests and other things, and all the skeletons fell), with 6 horses, things started going better – I found a cloak on a Necromancer and an amulet, and by the start of the third week, I had three constructs: 1+2+2. Then I moved into the central zone, where I defeated 3 Dragon Utopias; it's dangerous, but very effective because it split up the army (there were two Necromancers with experience logos and experience earth, Tamika with 30 Vivis and a Devourer). They found another Dragon Utopia, and Red Shaman got a teapot, while Clavius managed to grab a can containing 1 Angel, a cloak +2 speed, КВ, and some stats. In another Dragon Utopia, back home in GM5, they gave me Animate, Resurrect, and Implosion. I returned to my main castle, combined the entire army, and ended up with 1100+ upgraded skeletons, 5 Angels, 11 horses, 43 Vivis, 15 Liches, and single units of cloth armor. With this force, I flew through the treasure zone (and picked up yet another Dragon Utopia, which again gave stat bonuses) and arrived to take the main opponent’s castle. There was a Lab Rat with Spellpower 22+, so after putting on the Red Shaman, I waited for the fight (I didn't use the Red Shaman, but I forgot to remove the +2 cloak when taking the castle). But during their turn, the reds surrendered; I couldn't find any control points in the Dragon Utopias, and it's hard to defeat an army of 1100 skeletons with a speed of 7 and good parameters. Thank you for the game!

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