-timer, 30-10-1 for Jebus, this is imho way too much, personally I've played all recent games on timer 25+8+1 or 20+8+1, NOT once, neither I nor my opponents had problems with the timer, why inflate it?
Regarding 24+8+1, same thing, why so much? From personal experience on timer 16+8+1, on any XL+U template by mid second hour +, both for me and my opponents, what's the point? I've long been leaning towards the opinion that XL+U should be played on timer 8+8+1 or 20+6+1, so that the time limit is at least somewhat felt.
-Maybe in this patch remove cap hats and other sea artifacts? Yes, it will be harder to carry without them, but you can sacrifice something... After all, it's harder for a mage to take a Dragon Utopia and the reward - in the form of sea crapifacts - is that.:smile48:
Here you need a poll and then follow the procedure.
-regarding templates, already wrote, +mininosta, +anarchy - think that'll be just the thing.
As for the rest - so far very few participants have touched on the template topic, so I'm not reacting yet.
-regarding restarts, what's the logic? Wouldn't it be better to have the same number for all templates to avoid confusion?
p.s. imho on Jebus the larger number of restarts is actually more critical than on 8mm and Diamond, where you can often turn things around from nothing, while on Jebus it gives you twice in a row ГО from 5 packs of Wizard and gg wp.