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#96
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When I was registering, I wanted to write, but for some reason... in short:

- Timer, 30-10-1 for Jebus Cross, IMO is way too much. Personally, I've been playing all my recent games on a 25+8+1 or 20+8+1 timer, and I've NEVER had any timer issues, neither for myself nor for my opponents. Why inflate it?
The same goes for 24+8+1 — why so much? From personal experience, on a 16+8+1 timer, on any XL+U template, by mid-game the timer reaches the second hour or more for both me and my opponents. What's the point? I've long been leaning toward the opinion that XL+U should be played on an 8+8+1 or 20+6+1 timer, so that the time limit is at least somewhat felt.
- Maybe in this patch, remove Capes (Cloaks) and other sea artifacts? Sure, it will be harder to win without them, but you can sacrifice something, right... After all, it's harder for a Wizard to take a Dragon Utopia, and the reward — sea junk artifacts — is just that. :smile48:
- Regarding templates, I already wrote: +Mininosta, +Anarchy — I think that would be perfect.
- About restarts: what's the logic? Wouldn't it be better to have the same number for all templates to avoid confusion?
P.S. IMO, on Jebus Cross, having a large number of restarts is actually more critical than on 8mm or Diamond, where you can often turn things around from nothing, while on Jebus Cross, it can deal you two consecutive ГОs from 5 Wizard packs and it's GG WP.
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