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Lucifer's Return

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#3
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nikitos palisos
Everything is great, I started playing - so far everything is very interesting, I especially like the presentation; The downside is that on the first map, the purple player hires troops and wanders around the city, which takes time. Isn't that how it's supposed to be?[br][/br]As I progress, I will write more bugs in this post, but in any case, there will be few of them.
Actually, the first map is completed quickly, and this doesn't really interfere. In all scenarios, except the fifth and sixth, you will have allies, starting from the second, they will have stronger heroes and armies, in the third and fourth, they will simply be huge compared to your starting ones (if you don't take into account the strength of your heroes, which is calculated incorrectly in the thieves' guild and when checking the strength of a detachment with scouting). Also, in the third and fourth, they will be able to leave the city and wander almost everywhere, with the exception of those places that are vital for the player, but the AI still somehow messes up - they run around the city and the explored cleared areas, but they could greatly help you, for example, by killing those neutral creatures that block the way for caravans. When I was testing, I started to regret that I did it this way, but it was already too late to fix it. By the way, I forgot to write - it is recommended to start the game on Champion difficulty, as resources are taken away at the beginning of the scenario anyway, and the battles with neutral creatures will be more interesting.