Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Maphacks and similar cheats provide the player with information they shouldn't have access to.
Based on the description, the program is simply a database of skill trees, which can be compiled without it.
For example, if Kreg is offered diplomacy at level one, this strictly determines the skill tree number (because it's the only one like it), and this allows for more informed progression (if that tree is recorded somewhere).
And yes, how will you control compliance with the rule? A large sample of games is needed to detect anything amiss.
Therefore, banning them, in my opinion, makes no sense. If someone gets upset, it's better to ask Baratorch to change the algorithm for offering skills at each level. For example, make the skill tree number two bytes, meaning there will be not 256 trees, but 65,536, and the program will break trying to analyze them all.