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Tower tactics.

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Slonysh;73175
Yeah,
as practice shows, gremlins are always killed. It's their karma, you have to accept it. :smile51: By the way, mages don't have a penalty for melee combat; if they hit, it's as good as a ranged attack. And djinns in tier 3 don't attract much attention from the AI.
As for liches specifically, faster gargoyles will reach them and pin them down before they even decide who to "pay attention" to...

The AI, as the same practice shows, is more interested in either ranged units or all units that deal small retaliatory damage – a slot with 1 djinn is a good target for an unpunished attack.
I already mentioned gargoyles above – "pinning" several slots is a bit problematic, but if the liches are in 1 slot out of 30-40... the gargoyles will have a bad time....

Added after 27 minutes
To Arandor:
are you playing on random maps without creating additional "friendly" conditions? If so, that's strange – as I said, troops just don't want to join me, they're always happy to run away, but they're not in a hurry to join my banner.
So I have to use diplomacy. The Vision spell gives an expert effect with any magic, which is good for the Tower – a higher chance of getting this spell.
If we return to the tactics of battles for the Tower, I suggest the following:
on week 3, you can easily and without any costs create an army to clear the area – 100-150 master gremlins, 50 gargoyles, and 10 unaligned mages. This is quite possible even at maximum difficulty. Divide the gargoyles into slots (1 in each, all the rest in the last slot). Due to their speed, you don't need to place the gargoyles BEHIND the attacking enemy; the AI is often tempted by easy prey and moves back a few squares to get the stone birds). This gives turns for the mages and gremlins to attack. If there are no long expeditions from the city and the army's speed is not important (and this happens), then there is an excellent option with Solmyr. Why don't we like Chain Lightning? Because it can hit our own units if the enemy has few slots. You can easily do this – put slow golems (1 in each slot) in the far right slots, which will take the remaining damage from the chain lightning. A couple of such lightning bolts, and the enemy will be defeated (if they don't mix with our troops earlier).