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We started playing the first generation without restarts. Started playing because of Charna, in general nothing special was shining on the first day, spread out to 5 heroes.
On day 112 I was thinking about taking a restart if anything, so with risk first I went in with a zero-level Moner into a max crypt, was missing one gargoyle for a papal split, in the end instead of it there was a gremlin, and I got bitten for 40 blue ones.
Then with Solmyr I broke through a horde of gr. wolves with small losses, took an observation tower, with which I revealed an adjacent zone and in the next zone on the snow two Griffin Conservatories, at home an external dwelling of djinns. We're playing!
Charna was given Logistics first, then Earth magic, so the necro didn't expert it right away, but with boots and stables she was running at 3k+ moves. Along the way I managed to give away all the caps, placed 123456 in the fort.
Around day 123 I went into the snow to the conservatory through a horde of demons, debated for a long time whether to transfer the oil via a separate chain through a literate scout hero and minus Charna's moves, in the end I took it and didn't regret it, the conservatory turned out to be a triple, only gave away caps on the minus morale. On the same turn the second conservatory, also a triple. Everything is fine, only the timer ran out to zero.
I ran to the opponent, raising skeletons along the way. Took the fur coat, through the Wizards I'm running towards the reds and then comes the surrender, thanks to viewing the earth I chose the right direction.
Thanks for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.