Auto-translated
We played through the first generation without any restarts. I started playing because of Charon; overall, nothing special happened on the first day, and I expanded to 5 heroes.
On turn 112, I was thinking of taking a rest, so I took a risk and sent Moner, with zero experience, into the maximum-level crypt. I was one gargoyle short of being able to fully clear it, so instead, I got a gremlin, and they bit me for 40 blue mana.
Then, Solmyr cleared a pack of wolves with minimal losses, took the artifact that grants vision, and used it to reveal two consorts on the adjacent tile and two djinn in the next zone on the snow. Let's keep playing!
Charon was initially given a log, then earth, so I didn't immediately specialize in necromancy. However, with boots and stables, she could move 3,000+ squares per turn. In the meantime, I managed to give away all the artifacts and placed 123456 in the fort.
Around turn 123, I went into the snow zone towards the consorts, passing through a pack of demons. I hesitated for a long time, wondering whether to send the artifact separately through a skilled merchant and reduce Charon's movement. In the end, I did it, and I didn't regret it; the consort turned out to be a tier 3 creature, and I only had to give away the artifacts to avoid a morale penalty. On the same turn, I also got the second consort, which was also a tier 3 creature. Everything was going great, but I ran out of time.
I rushed towards the opponent, picking up some necromantic spells along the way. I grabbed the cloak and, using the spellcasters, headed towards the red areas, and then I surrendered, thanks to the earth spell, I chose the right direction.