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No, necromancy doesn't work on map 200. I barely managed to place ifrits in the fortress; the necropolis is blocked by 10+ monks. On day 12, I attack them without looking – there are 20 of them, 1 ifrit, 20 imps, 15 gogs. Then I attack 40 vampires for the relic, another ifrit, and a devourer. There are 50+ hydras there, and I have nothing to fight them with. I go to the second resource point, taking the rough terrain. I get attacked (2 ifrits, 11 gogs, 6 demons) and still have to deal with 1 more guard of the hive, 100+ gargoyles. I almost didn't finish them off. Hoping that the opponent won't arrive before day 131, I don't give up, but I miscalculated. Thank you for your time.
The distribution was pretty good. Except for the absence of the main hero – a standard problem for Castle. On day 121, Mullich arrives, and I decide to make him the main hero, spending 4 days visiting 2 universities for +2 attack/defense. As a result, I lost the momentum that I didn't have in the first place. And the opponent is already in the treasure room. In the end, I decide to abandon the idea of building angels and urgently exchange all resources for a full meat buyout. Then, with hope, I watch whether the opponent can handle 100+ hive gargoyles. He couldn't. Well, after visiting the universities and the split, Mullich's situation improved, and with the upgraded creatures of levels 1-4, everything worked out. If the opponent had managed to handle the gargoyles, there could have been an interesting fight. Thank you for the game!