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Spring 2014 season. Online ranked games (reports, discussions).

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#1028
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zoog
No, necromancy doesn't work on map 200. I barely managed to place ifrits in the fortress; the necropolis is blocked by 10+ monks. On day 12, I attack them without looking – there are 20 of them, 1 ifrit, 20 imps, 15 gogs. Then I attack 40 vampires for the relic, another ifrit, and a devourer. There are 50+ hydras there, and I have nothing to fight them with. I go to the second resource point, taking the rough terrain. I get attacked (2 ifrits, 11 gogs, 6 demons) and still have to deal with 1 more guard of the hive, 100+ gargoyles. I almost didn't finish them off. Hoping that the opponent won't arrive before day 131, I don't give up, but I miscalculated.
Thank you for your time.
The distribution was pretty good. Except for the absence of the main hero – a standard problem for Castle. On day 121, Mullich arrives, and I decide to make him the main hero, spending 4 days visiting 2 universities for +2 attack/defense. As a result, I lost the momentum that I didn't have in the first place. And the opponent is already in the treasure room. In the end, I decide to abandon the idea of building angels and urgently exchange all resources for a full meat buyout. Then, with hope, I watch whether the opponent can handle 100+ hive gargoyles. He couldn't. Well, after visiting the universities and the split, Mullich's situation improved, and with the upgraded creatures of levels 1-4, everything worked out. If the opponent had managed to handle the gargoyles, there could have been an interesting fight. Thank you for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...