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Just yesterday, I was feeling nostalgic about the first tournament, and now, right away, there's a surprise! I'll sign up.
Regarding the templates. In SOD, there are at least two reasons why HLs in this format turn into a mess.
#1. The chance for a mage to get a Log is many times less than for a fighter. In WoG, there are other ways to increase speed. Accordingly, another way is:
#2. - building a tower. And here's the main catch - the randomness in building control.
How to fix it:
Either make the WoG functionality with rebuilding GMs or cut as many unnecessary spells as possible from the patch.
And about one-sided maps. I haven't tried 8mm6b yet, but they say it helps. Maybe it's time to make it more widely used?
I would gladly play 6lm or 8hm, but the one-sided maps kind of kill the desire.
Regarding M-maps - I don't think it's worth it. Mages are already mostly used on them.
You could add a CM-map and a Kite template, which would be suitable for a short game.
I support the idea of getting rid of some unnecessary spells, say, walking on water. The other day, on an HL+U map, I raised 2 GMs to level 4 in the third week - and in both, this abomination dropped.
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