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veR, for now, I can suggest the following:
1. In the archive with the map, I have the author's help files in German: Readme!!!.txt and Update 1.1.txt. You've probably already translated them, but just in case, here's a Google translation:
Readme!!!.txt
Hello, dear players! Although Heroes III has long been one of the newest and most popular games, I hope there are still one or two professionals among you. I tried to express all the knowledge I have gathered in this game in this map. He put a lot of work into it. Even testing took a lot of time, as I usually make the opponents too strong. This hasn't changed much, but now it's ready. If anyone still finds bugs or has better ideas, they can write to me: alex.fuchsberger @ gmail.com I look forward to receiving your feedback! Now I would like to say that the difficulty level of this map is extreme. And I mean it. If you have little experience in Heroes III, you will probably fail to complete it successfully... It is also not recommended to leave yourself too little time. There are strong creatures, the number of which increases geometrically after about 2 years, and it is simply very difficult (even for a good player) to complete the map successfully. Now I wish you many hours of fun! Alexander Fuchsberger
P.S. If you have already played this map, you may be interested in the information in the attached file "Update 1.1.txt". It is now impossible for anyone to deal with the map using various tricks (bordering on cheating).
Update 1.1.txt
Changes in version 1.0 ================================================== ============================== Version 1.1 by Alexander Fuchsberger as of 01.05.2009 -------------------------------------------------- ------------------------------ + The hero Gem was disabled, so that the "Boot Call" spell can only be obtained in order. + While 4 spellbooks were used in the quests. The Air magic book was replaced with the Blood Dragon's Viola, otherwise the "Flying" and "Dimensional Portal" spells would be impossible. + All level 5 spells, if any, can only be learned in certain places or introduced into the game using certain heroes. + The related quest character "Kjiara" was introduced as a heroine, and some contracts require her. You must be careful not to let her die. + An event was added so that every 2 weeks all resources are replenished, and in a week from 4 months the difficulty will increase even more. + Landmarks are now opened after about 1.5 years (game time). This is to avoid the player spending too much time building at the beginning and then becoming unable to continue, simply because the number of creatures in the wild is too high. + Additional story texts have been added in some places. + Various cosmetic and spelling errors have been fixed.
================================================== ============================== Version 1.0 by Alexander Fuchsberger from 03.09.2007 -------------------------------------------------- ----------------------------- + Original version of the map
ATTENTION!
================================================== ============================== Version 2.0 Abbaddon / Cloud Temple -------------------------------------------------- ------------------------------ + This version is a continuation of the Cloud Temple, which, however, requires a completely different tactics, but is also possible. Visually, the map is almost identical, However, some bugs and undesirable options remain open, which I have fixed in the update. + This map can be found on www.kartenarchiv.de in "Brothers of Mercy and War 2".
2. If you get hopelessly stuck somewhere, you can use the ProspectorRT utility. By opening the starting save file, you will get complete information about the map (in this generation): where the artifacts, spells, objects, quests, events, etc. are located. 3. Here, I found a discussion of the map on the website specified by the author, www.kartenarchiv.de. However, it's also in German... 4. Finally, you can write a letter to the author (of course, in German or at least in English). He may be able to answer your questions.
And about maps in Chinese, I already talked about them: I think this is for the most desperate players, whom even a complete lack of understanding of the texts will not stop, which, combined with the sophistication of the author's tricks, probably makes them the most mind-blowing
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)