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Walkthroughs for custom maps.

#51
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Well, in my opinion, the map is not bad. It is very important to start correctly; the first two weeks are crucial. This is the first time I've seen a map with so few artifacts; you can almost count them on your fingers. Another difficulty lies in the fact that at the beginning of each week, all resources and gold are automatically deducted, meaning you need to build up your cities as much as possible during the week. At the end of each week, you need to convert resources into gold and buy creatures available in the cities so as not to lose them. Another difficulty is that level 4 magic is not very well developed in the cities; there is no water walking or city portal, etc. And level 5 magic is completely absent, although it is visible in the cities; you pay for it, but it simply doesn't unlock. I don't know if this is a bug or not; it's still unclear. Currently, I entered the Dungeon (the upper right part of the map) through a one-way portal. There is a small piece of land crammed with Pandora's Boxes, each containing a different number of Azure Dragons, from 700-800 each, so winning is impossible. At least, not with the army I have there today. But it's not even about that; when exiting the portal, a hint appears in German (I've never seen this in this game before!), saying that a certain teleport is ready to take you to some place, but for that, it offers you to play cards and gives you a hint with codes, next to each card (Ace, 2, 3, 4... J, Q, K, there are 13 cards in total). Each card has a four-digit code, a set of letters and numbers. I wrote it down separately. Also, on this small piece of the Dungeon where I teleported, among those Pandora's Boxes, there are signs with different hints (again, in German), there are exactly 13 of them, exactly as many as there are cards. The hints on the signs are different, like "4 instead of Queen," "7 instead of 4," "Jack and 8 cover," etc. I came to the conclusion that these 13 signs need to be collected in a certain sequence, and when you reach each one, you need to enter the code from the hint, but which one goes where, and how to enter it, in the TAB system or something else, is unclear. I've been sitting on this piece of the Dungeon for a long time; I haven't found another way. After you collect everything correctly, this teleport should take you where you need to go. Guys, who has played this map and knows the solution, please help! I'm seeing this approach from the creator for the first time; I have to say, respect. Wayfarer (E) and Ira the mage caused fewer problems than this

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