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Testers needed.

#155
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I completed the third mission of the 0.8.1 version of the Campaigns on "Hero" difficulty. I liked the map. It doesn't have any major complexities. The beginning is more interesting. This interest is created by the battle with Jiro. The battle heavily depends on luck. You can win the battle relatively easily, or you can get a "Pyrrhic victory." The type of arena and Jiro's morale, which he has in abundance, also play an important role. I am somewhat in favor of changing the composition of his army – paladins/cavalry, leaving only one stack. If they take away his "vampirism," the skirmish will turn into a fatal one. (And the entire map will become difficult to complete: just the packs of wolves are a problem). In contrast to this battle, the final battle with Bertrand is easily won, with very few losses. I found a minor flaw on the map. When talking to the prophet, who is looking for the "summoning" book, there is no dialogue window. The phrase "the tasks have been updated" appears immediately. You can read the task in the menu section, but it would be nice if the prophet at least said "hello." Also, the skill tree for leveling up required 10 gems, which cannot be collected on the map, and there is not enough money to buy them. As I understand it, this is a random event. But it would be better to add some gems to the map.
The fourth map on "Hero" difficulty took me 2.5 months to complete. The terrain design is very good. Most of the gameplay is engaging. I didn't understand the idea with the witch. Varens has enough troops; the undead are unnecessary. Everything pleased me until I reached the portal with the phoenixes. I wanted to defeat them, but I read that there is a prophet nearby who can help with them. I sent Varens to him, but this wizard said so many things that I realized I needed to return to the original plan – it will be easier (replay attached). If it were possible to collect sand from the beginning of the map, if it were possible to free the mages with a secondary hero, the birds would be alive. But as it is, have mercy! You can't delay the end of Dominick's story so much. The battle with Laslo causes the game to freeze in half of the cases (I played 4 times, and it froze 2 times). In the battle with Dominick, "subjugation" causes the game to freeze when the turn reaches the subjugated unit. This effect does not occur with other scripted heroes. I couldn't figure out the yellow key holder – I watched the cutscene, but I didn't get the key. Is that how it's supposed to be?
In the fifth mission, Andreas started as a level 1 hero. This bug has already been described; I will wait for the new version.

I saw that you will be reducing the number of monsters on the first map – that's a pity. I think it is the most exciting and successful of all the maps I have played in the Campaigns in version 0.8.1.