Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Opp took 3 restarts, I took 1, the start gives 2 Dragon Fly Hives, a monolith, a stable. In the end, on the respawn there are 4 Dragon Fly Hives for 20 Wyverns, 2 crypts and a medusa generator among the money buildings, no Conflux nor high-level external dwellings. I collected a Ring of the Magi and went out on day 123 through the bone dragons, but I never found Slow. After GO - 12 Wyverns, the center is empty, after surrendering the opp also turned out to have 12 Wyverns :D. Thanks for the game.
I confirm. The generation was quite rough, but in-game generation ended up turning out not bad: there are 2 external dwellings of Minotaurs, a native secondary hero, an external marketplace, 2 Dragon Fly Hives, an empty box for 20-49 mages (as it turned out, the entire level 4 was there). On day 117 after breaking the box (the bastards killed 1 Wyvern after all) I found an external dwelling of dragons and revealed another one, but it was far away, so I never took it by the end of the game. On day 121 I took another Dragon Fly Hive, captured a secondary town, Shattered into the first one where the vortex was, respawned back, and through the stables on a dragon ran to GO (Wizards), behind this GO another 2 are visible (20+ stone giants and 20+ greater hydras), and there's no way around them. We shoved Air Magic into Shakti, but far from Expert. No mass spells, I'm anticipating pain at GO, and then I also discovered I hadn't bought a spellbook (classic). On the way to GO I decide to kill 20+ cyclopes for the Dragon Fly Hive and the medusa generator, there are 25 of them with a Fortune Teller's Booth, I lose a dragon, a Wyvern, 5 Minotaurs, some filler :( . Then on the road to GO I pick up another Dragon Fly Hive, a box of 80 Troglodytes, an external dwelling of cats. Under all this, Air Magic gets leveled up. I build a Mage Guild in my main (Slow, Haste), Shatter the Miner there, learn it, and run to GO. On day 124 I finally attack the Wizards. Army: 30 ducks, 24 Minotaurs, 2 dragons, 110 greater Troglodytes + filler. I kill them relatively easily with Mass Haste, losing only the Troglodytes. During the battle I saw that the Minotaurs were not upgraded :D. I decide to upgrade, I buff up before the bears and hydras. On day 125 I bring up everything I can and attack. After the bears, 22 ducks and 9 Minotaurs remain + some filler/tier-1 units, after the hydras 12 ducks and some tier-1 units remain. But it turned out that these 2 GO were guarding a neighboring spawn. I run the Miner forward into the center, reveal tasty boxes of greater nagas and giants, as well as a KV for 20-49 ducks. I'm thinking of surrendering, but the presence of the KV, as well as the fact that on the tavern my army power is shown higher even with 12 ducks, convinced me not to type gg. I send a scout to the neighboring spawn, see a Sword +3, 2 Dragon Fly Hives, a native castle. The plan is simple: hold out until day 131, and by then the duck stack will recover (the Dragon Fly Hives turned out to be 8+8) + a pack of greater Minotaurs + filler. I planned to double my mana and take the KV with all this good stuff, but the opponent typed GG. After breaking through his own blocks, he had exactly the same number of ducks left, but his prospects were worse.