1) Necromancer – a significant boost to the army.
2) Demons – the same story (but only for the duration of the battle).
3) Rune – even some of the first-level runes immediately make them cheaters (I’m talking about the Rune of Energy, for example), but some runes are still quite adequate.
4) Magic – they are generally at a decent level, and given the low defense of their hero, a number of mini-artifacts are quite valuable – in short, a good racial skill.
5) Counterattack and Retraining – also quite useful, although it requires financial investment to implement.
6) Irresistible Magic – additional damage from chains and a guarantee that there is a real reason to develop Chaos, even if the circumstances make you wonder if it’s necessary.
Now let’s look at the Avenger skill – it’s difficult to implement: it seriously depends on the enemy (if the enemy is of one race, then it makes sense, with three races, it’s still somewhat useful, but if there are 7 different races, then it’s very useless), it depends on luck (40% + city buildings and the “Forest Trickery” skill), and you still need to find this enemy and exceed their growth by 2 weeks.
I think it should be changed somehow, for example:
-abandon the influence of His Majesty Random, let the damage be calculated as the specialization of Anven – damage to the sworn enemy
always greater and depends on the hero’s level.
-the first level of the skill allows you to choose one sworn enemy from each race, except for the Elven Alliance, the second – two sworn enemies from each race, except for the Elven Alliance, and the third – three