You need to contact me on ICQ and explain the situation.
This issue has been discussed many times, and it's impossible to clearly define the number of units. It all depends heavily on the situation on the map – the castle, the troops, the heroes, and other conditions. In some cases, we have an impenetrable blockade, while in others, with the same number of the same neutral units, it's quite passable. If there are doubts, without opening the save files and posting them on the forum, you should immediately contact the judge of the tournament in which the game is being played.
And the situation is this: we used up our restarts, and I have a blockade in front of my castle: many orcs, I don't attack, I immediately say – there's a blockade of many orcs. We do a restart, and in the next scenario, the opponent loses on the 3rd turn. He confirms the report, and then says that the blockade is passable, the restart due to the blockade was incorrect, and everything should be annulled. I agreed that if the judges decide, then they can annul it. Apparently, there were no judges online, so he wrote here and asked for confirmation. This ambiguity has ruined the mood yesterday and a bit today.
Is it necessary to introduce clear rules for restarting due to a strong blockade:
if the blockade consists of many (20-50) level 3 archers, or upgraded level 2 archers; if not archers: level 1 – a crowd (100+), level 2, 3 – a horde (50-100) (except for un-upgraded zombies and dwarves, for them the threshold is a crowd), many (20-50) level 4 units. Breaking through all of this results in significant losses. This is precisely why this restart is introduced – to eliminate a map glitch that guarantees a significant reduction in the chances of winning.
And there will be no need to waste time and nerves on figuring things out. Uncertainty creates opportunities for unnecessary disputes.