Skip to content

What is your opinion about Heroes IV?

User Avatar
#514
Auto-translated
Paladin_Rider;73365
GvozD
They violated the integrity of the series. Personally, I wasn't ready for the fact that you could level up a paladin to level 40 and, ALONE, take down hordes of black dragons.
And I think that many of you have repeatedly spawned many hero-less units and then very valiantly got tangled up in them.
Add to this the lack of upgrades (THIS IS AN OUTRAGE) and the poor castle development system...

although, despite this, I still play them... A paradox, however.
Sorry, but I COMPLETELY disagree with you:mad: Hero leveling is done excellently, and finally, the hero himself can take up a sword (or a spellbook:) and fight, instead of running away from the battlefield with only one warrior, without killing anyone with his own hands.
And the fact that an army can go without a hero is more realistic than every warrior needing the protection of a general. Soldiers can move around the map in a squad, killing neutrals, collecting resources, scouting the territory, etc. Squads are not spawned just for fun, but with a purpose. Why tear soldiers away from the army just to find out what's what?
Upgrades in the 3rd game made my head spin because they cost a lot of money. If you are fighting against a castle of the same type, it's no longer interesting. And against others too, because you know what units they have. But in the 4th game, there is variety. If you play against a castle of the same type in the 4th game, you won't guess which path the player has chosen. There is interest, and you can no longer play so confidently. Tactics, in a word. In general, I could say a lot more, but I have already stated the most important thing.:)
:D