Maretti!
Thank you all for participating!
Added 2 hours 10 minutes ago
Statistics on colors and Castles are available in the first post; I will comment briefly.
The balance between colors turned out to be surprisingly good – in 45% of cases, the higher-ranked players chose blue, and until the last rounds, those who preferred to choose it were playing. At the same time, blue won in 39% of the matches, so if blue is overrated, it's not by much.
Higher-ranked players won in 63% of cases; I don't know if this is a lot or a little. Essentially, this is a criterion for the dispersion of the template; it would be good to compile statistics for other templates to establish benchmarks.
Regarding Castles:
- Dungeon deservedly took 1st place; it is very suitable for a melee-focused template – strong, cheap, with a portal and vortex, perfect for assembling a strike force in the early 2nd week. True, there weren't many games played with it, but in my opinion, the result is quite consistent with its potential.
- Strong also played a few games, achieving excellent results. Perhaps the underestimation of double-color strategies played a role (Strong was played mainly with red), because it is easiest for Strong to build its double-color strategy.
- Flax was played mainly with blue, and it was the one that boosted the blue color's statistics. I don't know why red Flax was played so rarely; it should be good for both colors. Nevertheless, it is the most frequently played Castle.
- Necropolis has its classic tournament statistics – everyone calls it overpowered and uses it, but the result is mediocre. This is probably because players have little experience with Necropolis, and they usually allow less skilled players to play it.
- Castle and Inferno are workhorses; they were played a lot, mainly with red, and achieved around 50% +/- statistical error.
- Rampart became the main disappointment of the tournament; even with a double-color strategy, it only achieved a 50% win rate, and for a long time, it was at the bottom of the ranking, only improving its position in the last rounds. Perhaps this is because people stopped being afraid of it and started giving it to everyone. The reasons are unknown; maybe the high cost of the Castle had an effect, or something else. I also note that the starting Kirq on this template is, in my opinion, not a very good idea; it is better to take Ivora.
- Swamp was quite popular with the Cherk template; however, this Castle is very poorly suited for this particular template – there are no hives or drowned men on its territory, and this is where the strength of Swamp lies. 50% with a double-color strategy and a failure without it.
- Tavern was well-promoted by Stinger, and a trend emerged to play it against strong Castles. I think that if it hadn't been for the unfortunate loss in the match against Maretti, Tavern's result would have been closer to the middle of the table, and the intrigue of the tournament would have lasted longer. It is the only Castle that was played strictly with one color.
As my experience playing TC3 shows, the Cherk template does not change the essence of the 18 Castles. In any case, it results in a limited selection of strategies.
Most often, Castle and Swamp met each other – 5 times, 3-2 in favor of Castle. Rampart and Inferno met 4 times (2-2 :smile04:). Castle-Tavern, Castle-Flax, Rampart-Swamp, Inferno-Tavern, Dungeon-Flax, and Flax-Inferno met 3 times each (2-1, 2-1, 2-1, 2-1, 2-1, 3-0).
Surprisingly, the pair Castle-Inferno never met, although these Castles took 2nd and 3rd place in terms of the number of games played. Of the remaining "less popular" Castles, Flax-Tavern, and 4 match-ups for Dungeon and Necropolis, including a match between them.