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#5891
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Chingis
...pffff....
If you see that the opponent's goalkeeper slipped in the mud they made themselves, would you just stop and not score a GOAL?
As for the distribution of resources, it's like judging a basketball team based on their average height and shoe size...
Of course, sometimes you get a rich map, and sometimes a barren one... But, as in the example of Toghanesh/Mizrael, even a rich map can be played poorly, and a barren map can be played skillfully, even with a demonic artifact. It's a game!

You could even organize a tournament where a map is generated and then reviewed by judges in the editor. And the winner/loser is immediately determined. Does it work that way? I mean, do the players themselves not really influence the process? I'm sure that even a very rich map leaves me with little chance against deserving champions.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."