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Well, that's debatable. For example, I don't like 3 secondary heroes on a smc [small map], 2 or 1 is fine, you don't spread yourself thin. By the time you clear them, it's already week 3 and the opponent is fully exploiting the treasure zone.
8mm6a is good because if you see you're weaker, you can retreat to 2 computers and fatten up there. But on Jebus Cross there's nowhere to fatten up; if you give up the center, consider victory given away.
Also, time-wise, IMO it's the fastest Diamond.
When three roads lead to three secondary heroes, that's a messed-up generation; meaning the opponent got one road to a secondary hero; normal generation is 1 road to ГО [the original Russian abbreviation], 2 to secondary heroes.