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I was just thinking, what if this is some kind of sneaky agreement?! But after looking at the table, I realized that it's unlikely... :D
Regardless of the rule about redrushing, there's this point:
By that time, there will definitely be a teleportation spell available! Why was it necessary to take empty opponent castles *with an increase*? The native increase can be obtained in other ways; you can return for it in the end.
There was an offer from the auto-match, but I declined. We need to play by the rules.
Initially, the Rampart's increase was supposed to remain in the castle, dying from another raid by Kiri. He's not targeting me specifically, but after buying it, I saw that I had empty slots, so I filled them with the increase so they wouldn't be empty, and that's how the redrush happened.
And the attack was directed at full castles with phoenixes. Meph was playing as the Confederacy. And the trick for red is that if an increase is needed, it's better not to continue defending castles in a chain, thereby chasing the fleeing player, but simply wait for the day to pass, or leave the increase to certain death if the village is a transition village. But taking villages without an increase, then teleporting for the increase, then teleporting to the last defended village, while also cutting down creatures, that's not a game, it's just a chaotic mess according to the rules