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Took a break on turn 113 after hitting a dead end. Despite having a good stack of archers and boots that allowed for movement on rough terrain, I didn't want to run around the map looking for exits, as that would only benefit Gunnar. For Blue to win, an early rush was needed. But the next generation turned out to be even more depressing. The path to my home castle led through the center, and at the start, as is usually the case in a no-rest situation, there were no archers to be found. The center was postponed until the second week, and my warriors started looking for a path to the castle through the adjacent territories on rough terrain. Through a neighboring territory, I broke through to Inferno, but the route involved a detour through lava, so I decided to turn around and go through another territory, where I also found a path on rough terrain. After marching the troops to another part of the map, I saw the same serpentine route through lava with an unknown outcome and decided to wait for the second week and go to the center. On the second turn, the red player brought the good news of a surrender in the Naga Bank.