A cool layout with two native heroes. There's a Griffin Conservatory under the Castle, on the first day I reveal two external dwellings of bears, so even the opponent's Luna doesn't scare me.
I got a running start and began capturing the external dwellings, incidentally losing one bear on a stack of ducks on the second day. By the end of the week, a full set of Elixir components appeared at the respawn, Wings behind the lumber, Cloak +2, Gloves were found, Boots dropped from a skeleton. A village and stables near the GO.
On 117 I lose a stack of wolves for an Elixir flask, plans to emerge on 121 are cancelled.
I have to break Crag Hack from the stables near the GO back home, gather and upgrade, trading from the external dwelling 6 bears. The Griffin Conservatory under the Castle turns out to be max-level, the Elixir isn't ready yet, and due to the rush I lose the White.
Afterwards I assembled the Elixir and instead of emerging on 122 I didn't have enough gold to transport the army to Crag Hack, I had to lose another turn, as a result only broke the GO on the last moves without magic, losing an Angel.
On 123 I retrained Oil using a scout hero, killed another GO and then went for the Teapot, Boxes.
On 124 the opponent surrenders. The layout allowed a win even considering the mistakes.
I confirm. Besides Luna, there were no heroes (and minimal Dragon Fly Hives. Didn't have enough strength to clear the GO)
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