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#513
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SP_SkyLine
Everyone cleared, and as usual, the spawn just went crazy. A respawn the size of a respawn on SMK, scouted everything by 113. Useful stuff: 4 boxes and that's it, no caches, no hives, no cons. Thought about writing gg, but decided to give it a try. Collected boxes: 5 and 10k experience, and 35 gr. gnus. The last one was for a horde of monks. At 121 I broke through the monks — there were 25 gr. grandmasters, well, at least something :rolleyes: In the end, at 123 I broke through the GO of necro-horses with oil and the only strike stack of 50 grandmasters (plus papal 60 gr. gnus), grabbed a couple of exp boxes. At 124 a scout mage on phoenixes appeared, thought maybe there was armageddon, but I had a cloak. At 125 Kirr ran straight along the road to the opponent, took a hive and snatched a box for the entire 3rd level and a +5 all sword from under his nose, then attacked. I had a 2x stat advantage; there were 5 angels, 15 ducks, and singles + mana for 1 cast. In the first round, blindness procs on the uniques, and the opponent writes gg.
Thanks for the game
The respawn was huge, but the only worthwhile things there were maybe 2 con-tier-3s. To even have a chance to break through the GO, I had to spend a lot of time collecting remote clues. I came out at 125, spotted the KZ on the very first day, but was afraid to fight the guard. However, it soon turned out there was nowhere else to go, so at 126 I kill the naga queens (lose an angel and half the ducks), take the KZ, and stop a couple of tiles away from the +5 all sword. Then Kirr runs up, takes the sword, and attacks — there's nothing to be done against such stats, and the opponent having a cloak finished it off completely.

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