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#181
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Grizvald
We got wiped thoroughly and off we went. Fast lanes.
Week 1: rushed to hire 4 heroes on day 1, almost no freebies, Dessa ran past the teleport guarded by Papal lizards and went into the subway, broke through the guards and stopped before a block of lots of mummies for a cyclops dwelling and a resource. Then broke through the mummies, ran further, took out the boots behind 50+ zombies and captured a dungeon village. Ran to the teleport, broke through to the swamp computer, captured the castle, and that beast turned out to be a warrior and built wyverns and took them away :mad: . Barely fought back, ran to another steppe, didn't bother breaking through the subway to the opponent. Meanwhile at home scouted two Griffin Conservatories, used a scout hero to drag a Necromancer's Cloak and a +4 shield out of skeletons. There were two external dwellings of ogres, but very far away. From the lookout scouted the second adjacent computer — dungeon, also a warrior :rolleyes: ran Dessa around a block of 50+ lizards and nearly ran into that computer's main force, luckily managed to turn around and run back to a "safe distance" :D Anyway, the computer didn't kill me on 117, the opponent has Necropolis showing, which figures :rolleyes: .
Week 2: bought everything at home and killed that nasty computer, captured the castle, spread out, scouted two more Griffin Conservatories. Checked them, both 3-4 ;) Nothing to do, didn't go in without oil and headed home, took the Dwarf Cottage, a chest for 5k XP, got oil and Papal ballistics, checked the nearby Conservatory, again 3-4, checked with a scout — max ;) Ran further, the second one turned out right — a level 2. In short, collected both Conservatories and one level 3 in the dungeon, meanwhile the opponent took my swamp.
Week 3: on 131 gave up on the last Conservatory and rushed to the dungeon village to avoid losing an important castle and the growth of wyverns and serpents. Army: 9 angels and 14 wyverns. Then moved toward the opponent's main, checked the exits in the adjacents, then took the village and climbed into his respawn. Entered the attack upgrade and approached the main, Eislinn was standing nearby with the main force, took the main, there were 400+ skeletons there, didn't attack myself, cut down several elves with scouts and holed up at the ramp after building a castle. Then Eislinn ran away down the road the other way, didn't have much mana so I attacked. Traded fireballs fairly well, I came out with 14 wyverns, 1 angel and a pegasus, Eislinn rebought with 7 ponies. Rushed back and picked up the level 3 Conservatory, then along the chain grabbed another level 2 with a cockroach hero off-road, all opponent's movements were clearly monitored from the lookout.
Finally on 142 caught Eislinn with 6 angels, 14 wyverns and 4 bears, after cutting down skeletons with a scout. Concession follows.
Thanks for the game!

Confirming... built GM5 on week 2, got Inferno, Frenzy, Water Elementals (I'm very close to installing WT :D), but these are all trifles before the decisive finale — Eislinn lacked 150 movement points to sit in the castle, replenish mana, not give the main to the opponent, not give the opponent upgraded pegasi, not let the opponent outsmart me with scouts and pegasi/checks, not give up GM5 even if useless. The most annoying thing is that all of this was for worthless +1+1 bracers that changed nothing at all..
Even despite the opponent having a decent number of Conservatories, all thick, the Fireball would have been quite easy, but with mana... Playing on against 6+ castles with an income over 6k+ and growths was very tough, but bearable — in two days I made 120 skeletons, was ready to break into the treasure zone, where Vampire's Cowl and other goodies lay, but Dessa wiped the army piece by piece, though it wasn't critical, and by then Mass Air had already been maxed out and angels were imported again.
A shame =(.

Thanks for the game!

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