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Harmony - Troop Symmetry

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Super Abilities (Perks)
Now, each Faction has 2 of these, with the first being more effective but harder to obtain, and the second being weaker but easier to acquire.

Knight
1. Holy Host. The hero's army cannot be afflicted by the "Weakness" spell and is always under the effect of the "Divine Might" spell; the hero also receives the "Haste" spell.
2. Dawn's Radiance. At the beginning of each turn, the last fallen unit in each squad is resurrected; the hero also receives the "Spiritual Armor" spell.

Demon
1. Urgash's Call.
2. Legion of Ruin. The initiative of units under the hero's command increases by 20%; the hero's army cannot be afflicted by the "Slow" spell; if the hero wins a battle, they will receive a certain amount of resources proportional to the defeated army.

Necromancer
1. Scream of Terror.
2. Immortal Legion. All units under the hero's command turn into undead and gain the ability to absorb life force from enemy squads upon attack (20% of the damage dealt); when excavating, the chance of finding the Tears of Ashi increases.

Ranger
1. True Luck.
2. Power of Nature. During battle, the hero's army is always under the effect of the "Spiritual Armor" spell; the hero receives the "Earthquake" spell, which deals damage and stuns all units behind the city wall.

Warlock
1. Coordination. All squads under the hero's command gain the ability to attack twice; the second attack is performed after a counterattack. (RedHeavenHero's idea, implemented in his "Haven_SA_AbsoluteCharge" mod)
2. Fury of the Elements.

Mage
1. Arcane Omniscience.
2. Great Engineer. The initiative of combat machines under the hero's command increases by 10 units. (needs testing - this might be too much)

Rune Priest.
1. Absolute Protection.
2. Fiery Resolve. The hero's army is always under the effect of the "Wrath" spell and cannot be afflicted by the "Weakness" spell.

Barbarian.
1. Pure Rage.
2. Challenge. All enemy ranged attacks are weakened (all offensive spells and ranged attacks); their effectiveness is reduced by 50%, forcing the enemy to fight the Horde army in melee combat.

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