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What would you like to change in Heroes of Might and Magic III?

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Leader, indeed, a full-fledged one. :) We've already got some serious off-topic going on in this thread.
Lider1
Versions the Add'on installs on: SoD 3.0-4.0, WoG, TE
=> it installs.
So, as a SoD fan, I just need to install 3.0 and patch it. Thx.
Lider1

By which ones? by the rules of online games? or by the VT ones?
Slow down, I'm taking notes. :D
What is VT? I don't know all the abbreviations yet. I haven't fully studied the map of HW forum abbreviations. :)

Lider1

By the rules of online games, they play here, on HW. In VT, they play as the game allows; the changes are already baked into the game there.
Given that they play SoD 3.2 here, it turns out I need to have 2 versions of Heroes 3, one for games on HW, another for games on VT. Did I understand correctly?
Lider1

Because noobs surrender, abandon games, disappear into thin air. But maybe someone won't refuse.
Is that exactly why noobs are disliked? Or in principle, because playing with a noob isn't fun?
Lider1

it won't be easier.
Why won't it be easier if the rules are already baked in? By the way, I really liked the change regarding magogs.
Lider1

Well, the ND+ mod has an encrypted saves option, and that's what saves online.
The encrypted mod is exactly what's written before the game starts?
Lider1

Why suffer from masochism? If you can do more useful tasks!
For example, - play at a tempo, but without throwing the game! That's much harder than winning against bots with an army 3 levels stronger.
I'm talking about a person wanting to enjoy the victory. :) You're talking specifically about training = honing skills for playing against a human.
The thing is, if you play at a tempo = professionally (and that's already beyond amateur level), the computer, no matter how much it cheats under current conditions, has no chance left.
Lider1

I already wrote somewhere earlier. For example, take the SM-C template and practice. On the first day, secure your position, capture the secondary town, on the second day, gather goodies from respawns, take the Griffin Conservatories, hives, and head into the treasury; there, gather wyverns; if you're lucky with hives and have a good army, try to break the utopia.

By the way, here's a question. I had this situation. I got the Conflux town. My opponent got the Fortress. His serpent hives were guarded by 50-99 storm elementals. His army consisted of 9 wyverns and 10 lizards. I didn't understand how he broke through them...
My hive was guarded by 50-99 air elementals, and I couldn't break through with 8 magi elementals. I guess I'm a total noob.
Lider1

Learn to use "chains." That's when the army is passed from one hero to another and various goodies are captured.
Well, I've already mastered that method, thanks Qwerty :), from the Heroes 2 forum. It was very hard to get used to, but I got used to it. But I had no trouble after that.
I'll add a little: it's also important to be able to break the enemy's chain, and at the right moment. ;)

Lider1

It's very useful to practice taking crypts with different armies; almost all are taken at 111, some at 112. Max, of course.
That's if there are such crypts at a distance of 111 or 112. :) Yesterday, my crypts generated at a distance of 115.
Lider1

Practice taking conservatories with the growth of the second week. Level 2-3 stacks should fall easily.
There's a risk of running into a maxed stack, and then things get rough. Throwing the game would mean practically a loss.
Lider1

When you train, remember you're not fighting the computer; you're learning to play against the map. Without that, you can't make it in Heroes.
Thanks for that. Very valuable info. A big +.
Lider1

And you should only train at 160% — as close as possible to combat conditions.
Is nobody really playing at 200% anymore? :( That's actually really interesting.
Eleondor
make a Skillwheel for 3 and make genies equal to efreet!
Yeah, and pit lords equal to nagas. :D
Главное- это мир во всем мире.