Castles and towns were also affected. The start was a bit rough; the enemy reduced my starting skeletons by half, but Vidomina, with reinforcements, gradually caught up. However, the map layout was such that when we met, neither hero could retreat without a significant disadvantage. Two horses and 4 swords couldn't withstand 3 liches and 120 skeletons.
Thanks for the game!
I confirm. Both sides had blocked paths that didn't lead to each other, and we spawned close together. As a result, the opponent arrived with a hero of level 116 near my main town, and there was no way to drive him away or escape in the other direction.
Thanks for the game.