In one of the missions (I think it was about Esgel's tomb), there's a cool necromancer with vampirism. You take a staff with the same vampirism (the main thing is not to overdo the damage) and you attack him, and he attacks you. If you do everything right, you can go about your business for several hours. You return, and your astral is 98-99. In the early Allods games, there was a mega-turtle in one of the early missions. The warrior tries to hit, and the mages heal. With a special trick, you leave it overnight, and in the morning, you won't recognize your party.
You hide behind a forest, the cannibal tries to reach you and stands next to you (but doesn't attack!). You take staffs of different magics or a bow, and you can rest; after a few hours, you come back, change the staff to another, and you're free again.
With weapons, I did this: I took a mage with healing (and he was well-leveled :D)
and put him behind the warrior. I gave the warrior the weakest sword (or axe, or spear...) and went to attack any sufficiently strong warrior (so that the regeneration was good). I used a cannibal (ah, a good monster :D). After a few hours, I changed the weapon, etc.
It's true that the game becomes easy...