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What would you like to change in Heroes of Might and Magic III?

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Warp_Farseer
As far as I understand, as a person who hasn't played in tournaments yet, the Necromancy Amplifier is forbidden for construction, and therefore, vampire upgrades are also forbidden. As an alternative, I would weaken the vampires and reduce the bonus to black magic. And allow the construction of the Amplifier and the upgraded dwelling.
Point 2. The same applies to Conflux.
Here's approximately what you're talking about, and they tried to implement it here:
http://heroeswt.net/download.php
This is a tournament version of Heroes. An attempt to make it not ideal, but at least balanced. So that you can play with almost no rules (without having to memorize a long list of them). Everyone has their own opinion on how well it turned out. Some like it, some don't.
Warp_Farseer

Maybe it would make sense to add a 300% difficulty level for those who don't have the opportunity to play online but want truly challenging tasks?
For example, at this difficulty level, the rules would block the construction of upgraded creatures or level 7 creatures in the main castle.
Or, for example, mines would yield resources twice as slowly for the player.
I understand that it sounds like nonsense, but these are just some vague thoughts.
Even if you set it to 1000%, a game with a human opponent cannot be replaced by a bot.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того