Inferno... I don't like it. The troops are too weak. Only the ifrits are decent.
Continuing the topic of Inferno's weakness, I'll tell you this: have you ever heard of thousands of demons on easy and normal difficulty maps?
You won't be able to pull off that trick. Guess why.
I've gone through almost the entire thread about the Swamp.
There are such heated debates here; it really touches your heart. I've repeatedly seen posts arguing that the Swamp's magic isn't great and that the castle is weak against archers, and that in defense, the lizards are taken out first, and the rest are shot down.
On this subject, I want to add my two cents. As has been repeatedly written in the thread, the castle leans towards water magic and is limited to 3 levels of guild building. So, if, theoretically, you level up Gervulf in water magic (or any other hero), and preferably bring the magic to the expert level, then the castle's defense against numerous archer units is significantly simplified. I'm talking about the spell "Forgetfulness," which is somehow not mentioned in this thread.
And in general, it's a very useful spell. With it, having only one dragonfly in a unit, you can break through any (except liches and titans) archer units, even with gnolls, with almost no losses.