111 - very poor gold respawn, with a Gog dwelling nearby
112 - found an external Demon dwelling, though behind Hobs that, having thawed out, charged up nicely and are infuriating. The road only leads to the GO, but I don't want to replay the fight; there seem to be 2 external dwellings nearby, maybe there will be more resources outside
113 - on one side, the exit is blocked by groups of Air Elementals + Pegasi + Wasps. I won't go there — I'll go outside through 50-99 Halberdiers
116 - cleared the respawn, will have to go outside through the Halberdiers; inside guard is 76 Halberdiers (thick as hell) — at the exit 70+ Thieves (well, hell) got roughed up — exited into the swamp — well, hell, just beautiful
122 - indeed, walking through the swamp wears out the roads. Here's a tree under Goblins — with Vision should quickly find the Castle. And again, bad luck — the tower is blocked ((these pointless wanderings through the swamp reek of GG.
126 - wandered through the swamp for a whole week until I grabbed the Castle. Hired a hero with the number 9 and a sour radius, even if on the road. Well, if the opponent hasn't lost anywhere, my chances are slim
132 - I finally realize this is a map of dead ends and swamps; so far I've only found 1 Hive under Cavaliers and not a single Griffin Conservatory; the opponent is probably already collecting Dragon Utopias
135 - FB, the opponent appeared from the side of the 3rd guard, with 4 Angels, 6 Wyverns, 51 Archers, 8 Unicorns. No chance with my 6 Efreeti + 50 Gogs + a few Demons and singles. Armies are not merged, more than half are not bought, GG
waiting for a rematch
Auto-translated