We played without restarts. Roads are, as usual for blue on balance, only 2, but there are a couple of Dwarf Cottages, a built level 2 dwelling, and Mullich as the 8th hero. On day 113, I took the Dwarf Cottages (10+15), then went off-road to look for adjacent zones. Along the way, I found a necklace of +1 speed and an external dwelling of Pokémon. On day 117, I captured the conf village; Mullich with Loga and Air magic. Near the village, I took a cloak of +2 spell knowledge. In the village, I build a guild; it gives me "ololo" (5 water spells). I scribe them and decline the offered Literacy for Fiona. But Stracker has the Haste I need.
I hope to pick it up somehow in the future. At home, Horses+Griffins in the Citadel. Caitlin captured some resources on 2 champions, a ring of +1 attack/defense, and an external dwelling of Monks. In the long corridor on the road from conf towards the center, a Griffin Conservatory is visible.
121 – I kill 17 Fanatics with Mullich for a shield +3 off-road, then cast View Earth and see a +4 flail, and then a portal behind Minotaurs. I decide to skip the Conservatory and run further.
122 – I captured the flail and a crystal mine. Stats are good, something like 11-9-4-4, which is super for this balance.
123 – Troop delivery, I break through the guards. On the other side, Wyverns; I kill them too, then immediately a Conservatory on lava, tier 3, I kill it losing 3 Marksmen. Risky ramp-up. I get Offense.
124 – They don't attack, so I cast View Earth. I see the place is a dead end, but on the neighboring central zone there are 2 Conservatories. That corridor road with a Conservatory leads right there. I break camp, and ramp up on an Angel along the road.
125 – Red flags are shining very close to the Conservatories. I fly forward at full speed, grabbing a tier 3 Conservatory on grass along the way.
126 – Clavius runs out, grabs one of the Conservatories + a Pandora's Box, but doesn't reach the second one.
My turn – in a panic, I fly Mullich forward without an army, grab the central Necromancy Amplifier, realizing that the scout hero won't catch up to me. The guild plan is canceled. I curse. I build a Tavern, transfer the army to Mullich through a purchased "cockroach" hero. Through the Stables, I attack Clavius.
FB:
Mullich 12-10-5-4 (28) Expert Offense, Leadership, Air Magic.
Level 1 water spells and Archer.
59 Marksmen, 6 Angels, 120 Pikemen, 5 Champions, 6 Monks, 9 Swordsmen, 20 Griffins.
Clavius 5-4-8 (7)
48 Magogs, 130 Skeletons, 30 Demons, 1+1 Angels, 7 Pit Fiends, 10 Wyverns.
And then I realize I was incredibly lucky. The Necro with 8 spell power has only 7 mana. I immediately get a Fireball in the face. I dispel the Archers, volley into the Magogs, -15 of them. In the second round, I dispel the Angels, repeat the volley into the Magogs. Opponent's Angels kill my Monks, I kill their Angels with mine at the end of the second and start of the third round. Then dancing around the landscape, with no real chance for the opponent; he runs away with 12 Magogs, having killed only one Angel, 5 Monks, and a few Archers, Pikemen, and Griffins of mine. We ran around for a couple more turns (I retrained Mass Haste from Fafnir who had arrived), and my opponent writes GG. Thanks for the game!
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