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#30
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sOrcerror
08.03.2014 sOrcerror (Blue, random, Castle, Turis) def cost (Red, random, Rampart, Alagar) balance m200 133
Everything was very bad. So bad it was terrible. There was nowhere to hire troops, I played purely on the starting archers + their dwellings. I saw 2 Griffin Conservatories, but on weeks 1-2 I had nothing to take them with, and on weeks 2-3 I already had to kill the opponent, because my army was thicker. The skill development was just a facepalm. No offense, no defense, no archery, the only useful thing was basic logistics, and that's it.

There were 2 FBs, the first time Alagar had 20+/60 mana and half an army, the second time 7/60 mana and another half an army. If he had replenished his mana even once, he would have peeled me off with his 180 damage archery.

But the first time I didn't let him reach the well, the second time the opponent didn't check his mana and attacked.

Total - I held on to another victory in the rematch match!
Thanks for the game!
Thanks for the game, I really bet on the mage, however the opponent having vision invaded before the armies were united, I had to give up Necropolis without a fight, and try to unite via detours. After hiding in the fog for a couple of days, I stumbled upon air elementals guarding a Pandora's box with 5k experience, I had to spend a lot of mana so they wouldn't kill my troops. In the end, I managed to kill half of the archers and 4 champs and retreated. However, the opponent's logistics prevented me from reaching the well, and that was GG.
P.S. when are you going to sign me up for the season already

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