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"Newcomer-2014. Winter"

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#476
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Cincinnat
I took all the restarts, my opponent took one. Then we started.
On 111, from external dwellings and from heroes, 29 archers. Two roads, one blocked by shooters. Stables were found close to the castle, but Valeska had already run off in the other direction into the underground. I sent the archers back home.
On 112, I failed and couldn't upgrade the marksmen: on autopilot, I clicked the blacksmith instead of the upgrade. Facepalm. I fought with regular units, prepared a chain for the return.
I planned to upgrade on 113, brought the archers back to the castle, but then it turned out I hadn't counted the wood, and now I didn't have enough for the upgrade. Facepalm #2.
Nothing to be done, I built and bought swordsmen, went to break through the group of orcs. They nibbled at the archers; I had already lost some to storms before that. 22 remained.
114, I scout the area, find a wood mine, but there's only one small pile nearby. Hopes for cavalry start to fade. I set up a chain with a stop at home, an upgrade of archers, and a transfer of the army to Valeska on the other end to break through the guard into the corner zone. Mummies punished me for another 5 archers for careless fighting.
115 - overall, things came together, money appeared, but I see no prospects for wood. That day, with no resources to build anything, I queue 1000 gold.
116 - I break through towards the village in the corner treasure zone. I decide not to risk it and build monks instead of cavalry (I'm short about 15 wood; in the end, I never found it until 121).
117 - I take the village, prepare a supply line.
121 - I buy up archers and some monks, bring them to the action site, level up Valeska on a horde of golems, then hit the Dwarf Cottage-20 with Grand Elves; everything falls perfectly.
Then I transfer the army to the other end, where I use a scout hero to hit a horde of ghosts for the Ring of +Speed. They punish me hard, but all the marksmen are alive.
123, I pick up the ring for stats. Valeska comes running back battered with a tome and after the stables. I hit the guard of the Dragon Fly Hive (a stack of Scorpicores). They eat everything except the marksmen for good. No way left to take the Dragon Fly Hive.
I get wrecked; in the corner treasure zone, I break through the guards of two more Dragon Fly Hives - a crowd of cows and a stack of Monarches. Scouting reveals 2 Griffin Conservatories in wasteland. I decide to collect the Dragon Fly Hives and take the conservatories, but it wasn't meant to be. I didn't know from which side or which hive to approach, even though they were all small. Eventually, I had to postpone taking the first until 131.
On 131, everything was great, I collected 16 ducks (Dragon Utopias), but the chain failed at the last link. The timer was pressing, and out of panic, I tried to run Valeska there and back over the rocks. I didn't make it; instead of losing one turn, I lost two.
On 132, I ate a box (10k gold) and conservatory-1 with lots of Minoes. I aimed to hit the second conservatory guarded by a throng of Grands.
133 - only enough mana for Mass Haste, but that's all that's needed; I dismantle the Grands, dive into the conservatory. It's a level 3 without Grand Elves. Just what I needed. It falls easily, I only lose swordsmen, but the last stack gets a morale boost and eats two ducks. Another conservatory is revealed. I check if there's a path to it through wasteland and find two more hives and a Shield +4.
On 135, my scout heroes grab all that and the conservatory, and I transfer the army to Valeska, who is ready to hit a box guarded by a stack of Hydras. That's 10k experience. For Expert Air, they give Offense and Wisdom. After the box, I check the Dragon Utopia. Max-level, with 6 Angels and 28 ducks in the army, not enough mana to chow down. I hesitate but decide to go in; stats are decent, I have Mass Haste and mana for shields. They chewed me up nicely (-3 Angels, 4 ducks), but the rewards were good: КВ, Grail, Helm +10. Excellent for Expert Air, plus enough for Angels and Archangels.
Then I run to the central treasure zone with Archangels; there's another excellent Dragon Utopia there - Shackles, Shield +4 All, and a Pendant +3 All. For the third Dragon Utopia, I jump to the computer through a chasm, but it's a level 1 and junk.
On 146, I sneak up to jump to the opponent's main, landing right on the tile where he can see me from his scouting :)
I take his main; there's Town Portal there. By this time, I had already bought in a secondary Conflux town and mastered Earth magic. Then I run to the treasure zone where, according to my observation, the opponent is trying to find stats and control, and I successfully jump and on 212, I cover Monere with the Shackles.
He has 11-19-8-(43), I have 23-26-22(~120).
10 Angels, 10 Birds (Griffins), 20 Ducks (Dragon Utopia troops), 12 Psychos (Zealots?), Storms (Storm Elementals) and Ice (Ice Elementals?) vs 8 Archangels, 4 Birds, 70 Marksmen, 30 Ducks, single stacks of Grand Griffins.
I fail in the final battle, but the advantage in meat, stats, and magic doesn't let me lose.

Thank you very much for the game!

In the first game, there was so much money that I even built Psychos without a Citadel.
In the second, all the conservatories were level 3-4, so I decided to play for a Capitol.
In the third, I collected 10 Angels, wanted to go to the opponent, but while I was on my way, he already had Archangels and a Dragon Utopia, so I had to turn back - to find my own fortune, which I found in the form of a Dragon Utopia with a bag of gold and other junk. And there, they used Air Scouting every turn, so I couldn't hide. I was hoping to buy him off, but I had to fight. In the final battle, if I had had more mana and spells, I might have even had a chance, since I had Resurrection from Alamar, but as it was, with 11 Attack, I only killed half the Archangels) Anyway, if all beginners play like this, then I'm at ease about the future of Heroes.
Congratulations on the good game! Good luck going forward