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"Newcomer-2014. Winter"

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#475
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Chose all restarts, opponent took one. After that, we began.
On day 111, from external dwellings and heroes, 29 archers. Two roads, archer block on one. Stables found close to Castle, but Valeska had already run the other way into the underground. Sent the archers back home.
On day 112, I failed and couldn't upgrade the marksmen: accidentally clicked the blacksmith instead of the upgrade. Facepalm. Fought with regular ones, prepared a chain for the return.
Planned to upgrade on day 113, returned the archers to the Castle, but then it turned out I hadn't counted the wood, and now there wasn't enough for the upgrade. Facepalm #2.
No choice, built and bought swordsmen, went to break through the gr. orcs. They nibbled at the archers, had also lost some earlier to storms. 22 left.
Day 114, I scout with view reveal, find a wood mine, but nearby piles are only one. Dreams of cavalry start to fade. Set up a chain going home, upgrading archers, and transferring the army to Valeska on the other end to break through the guard into the corner zone. Mummies punished me for another 5 archers due to careless fighting.
Day 115 - overall it came together, got some gold, but no prospects for wood. This day, with nothing to build due to lack of resources, I park 1000.
Day 116 - I break through towards the village in the corner treasure zone. Decide not to risk it and build monks instead of cavalry (short about 15 wood, in the end never found it until day 121).
Day 117 - take the village, prepare a delivery.
Day 121 - buy archers and some monks, bring them to the scene, level Valeska on the golem horde, then hit Dwarf Cottage-20 with a Giant, everything drops perfectly.
Then transfer the army to the other end, where scout hero goes to hit the ghost horde for the Ring of +Speed. Punished harshly, but all marksmen survive.
Day 123, pick up the stat ring. Broken Valeska arrives with a spell book and after stables. I hit the Dragon Fly Hive guard (a stack of scorpicores). Everything except the marksmen gets eaten completely. Nothing left to take the Fly Hive.
I get beaten up, in the corner treasure zone I break through the guards of two more Fly Hives - a crowd of cows and a stack of monarchs. Scouting reveals 2 Griffin Conservatories in wasteland. I decide to collect the Fly Hives and take the Conservatories, but no such luck. Didn't know from which side or which Fly Hive to approach, even though all were small. In the end, had to postpone taking the first until day 131.
On day 131, everything was great, collected 16 Fly Hives, but the chain didn't work out on the last link. The timer was pressing, and I panicked and tried to run Valeska over the rocks there and back. Didn't make it, got minus two moves instead of minus one.
On day 132, ate a box (10 gold) and Conservatory-1 defended by Lotes of minotaurs. Aimed to hit the second Conservatory defended by a Throng of grand elders.
Day 133 - mana only for mass Haste, but that's all that's needed, dismantle the grand elders, go into the Conservatory. It's a tier 3 without a Giant. Just what's needed. Falls easily, lose only swordsmen, but the last stack gets morale and eats two Fly Hives. Another Conservatory is revealed. Check if there's a wasteland path to it and find two more Fly Hives and a Shield +4.
On day 135, collect all that with scout heroes and the Conservatory, transfer army to Valeska, who is ready to hit a box guarded by a pack of hydras. 10k XP there. Expert Air gives Attack, Wisdom. After the box, check the Dragon Utopia. Max level, and the army has 6 angels, 28 Fly Hives, little growth. Hesitate but decide to go in, stats are decent already, have mass Haste, mana for shields. They bit hard (-3 angels, 4 Fly Hives), but gave well: КВ, cup, Helm +10. Perfect for Expert Air, plus enough for angels and archangels.
Then run to the central treasure zone already with archangels, there's another excellent Dragon Utopia - shackles, Shield +4 all, and Necklace +3 all. For the third Dragon Utopia, jump to the computer through a chasm, but it's a low-level one and junk.
On day 146, I sneakily approach to jump to the opponent's main, land exactly on the tile where he can see me from his scout view :)
Take their main, there's a Town Portal. By this time I had already bought in a secondary Conflux and experted Earth. Then run to the treasure zone where, according to observation, the opponent is trying to find stats and control, and successfully jump and on day 212 catch Monere with shackles.
There 11-19-8-(43), me 23-26-22(~120).
10 angels, 10 birds, 20 Fly Hives, 12 psychos, storms and ice elementals vs 8 archangels, 4 birds, 70 marksmen, 30 Fly Hives, singles of gr. griffins.
I fail in the final fight, but the advantage in troops, stats, and magic doesn't allow me to lose.

Thank you very much for the game!
ICQ 673161719.

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Монер / Monere Main Hero Монер / Monere
Map Template
8mm6a
Game Length
212 days
Game Date
3/7/2014
Reported
3/7/2014 11:41 PM
Rating Impact Archived
Cincinnat 1579 1603 +24 ↑
KobRa_RR 1833 1809 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2014 7:32 AM