03/04/2014 Uncle Sam vs. Barbarians
marajan (red, fortress, Tazar) + Iamsamstan (brown, inferno, Pyre) def Palach HP (blue, necro, random, Sandro) + Redwhait HP (green, strong, Gretchen, Krag Hack), teamwork, 127
In the first generation, after Marat's turn, we noticed that we were playing with no limits, because in the previous game, he played on SoD and simply forgot to check the box for the chess-like map. Then we had a very unfortunate generation. After that, we got a fantastic setup with dwellings, Hive, and a wizard's guild, potentially leading to 112, but the opponents were already taking resources. The next distribution seemed unfavorable; Marat had a hidden dwelling and a dwelling in the swamps on 111, and nothing else. I immediately had an opening towards the center, but didn't reach the city. A Hive was visible. On 112, Marat takes the city, we scout the center, see another Hive, and that's it. It's unclear how to proceed, with whom, and when. On 113, Marat takes the first Hive - a mini one, and on 114 - the second - a maxi one. Pyre runs towards the Guardian and attacks there, with necoknights on one path and angels and giants on the other. It's unclear what to do.
115 - Marat suggests fighting and taking the dwelling because there's advanced earth magic, dwellings - 3-4, and nearby, another player is checking for a similar setup, but it's unclear how to proceed in the first week after that. My scouts find 2 Hives on my side, but in different locations; we think about how to build a chain, and the dwellings become irrelevant.
116 - Somehow, I manage to gather both Hives - the mini and maxi ones. The vivs go for an upgrade, Tazar fights to break through to the Guardian, and there are already 3 levels of magic in the ramp.
117 - Somehow, everything comes together; Tazar maxes out earth magic, the necoknights are defeated, and we're in the center:smile03: The opponents write that we have a great setup and that they don't understand why they gave us a good starting position; they're either joking or serious. There are 25 grand in the box, and then a disconnect occurs; we save. In the morning, we play for a few days, and the opponents reach the center on 121, but we already have Utopia and the +4 all stats artifact. Sandro wanted to attack Tazar with level 1 units, but Tazar, with his tactics, snakes, and vivs, defeats Sandro:smile34: But before that, he stole a box from the strong faction worth 10k gold and punished Pyre. We save.
And I forgot to mention the wizard's guild we collected, so we didn't have any mana problems. The rogue Krag caught wings in Utopia and flew to the center. Tazar also died and learned Destruction in the ramp. Then we started to eliminate Krag, and we continued until, on 127, we saw a treasure on Ignatus. Tazar didn't miss, GG, thanks for the game!
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