Greetings, Heroes!
It's time to take a closer look at the second faction in the game – Necropolis.
In brief
Necromancers, known among other mages as the "House of Eternia," began as a small sect in the Seven Cities but quickly gained power and influence. They worship Ascha in her aspect of Death. All necromancers strive for a fanatical interpretation of the dark aspects of the Goddess, emphasizing only death and elevating the state of "Un-life." Necromancers study death magic to become immortal – they learn how to control the souls of the dead and how to raise the dead from their graves.
Country/Kingdom: None
Capital: Necromancers appeared in Al-Beril, but now they have settled in Nar-Erishe.
Culture
Necromancers worship Ascha, the primordial dragon of order, or rather, one of her aspects – Death. Their desire for order and tranquility has led them to attempt to control time itself, and death has become only the beginning of existence for them. Only the most worthy can aspire to such "un-life" as a necromancer, while others become, at best, obedient servants, and at worst, remain mere pawns forever.
Like the followers of Sar-Ilám, Necromancers do not perceive dragons as gods, but rather as "enlightened beings" and powerful spiritual symbols. They believe that the magic within them should be enhanced through diligent study of secret knowledge (mainly the teachings of Sar-Ilám) and strict discipline. They have a predisposition for primal magic, which allows them to control time, space, and spirit. Among the elements, their favorites are Darkness and Earth, which provide them with interesting combinations with their undead minions.
Military
Necromancers are rarely seen on the front lines. They are usually located in the rear ranks of the army – as command staff or as support troops. The lower undead are mostly slow and clumsy, but they overwhelm the enemy due to their numbers, which are replenished by raising the bodies of fallen enemies. To deliver quick and precise strikes against the enemy, necromancers use ghosts. Necromancers generally prefer to prolong the attack for several hours, as this gives them an advantage – after all, their troops will never get tired. But in any case, the armies of necromancers consist not only of the undead. Namtaru, or Spinners of Fate, are emanations of Mother Namtaru, the embodiment of the Spider Goddess, the true representation of Death, the aspect of Ascha.
Tactics
Necropolis commanders will stall for time and fight on their own terms, continuously resurrecting fallen warriors and relentlessly throwing them into attack, wave after wave, demoralizing the enemy and weakening him. The most important skill is necromancy, which is used to support their troops, raise the dead, and turn slain enemies into Necropolis warriors. Thanks to their school of weakening spells, a necromancer can survive most armies and gain more in battle than they lose. But on the other hand, this can put the necromancer in a disadvantageous position. If he goes against an enemy with high mobility and/or dealing high damage, the battle may end before the strongest effects of the necromancer's weakening and demoralizing abilities take effect.