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Mafia 80. Chronicles in Plasticine.

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#14
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On this resource, similar mafia-style games were played, and sometimes things didn't end too well – random shots killed the mafia's killing roles, and even though half the team was still alive, the town effectively won. I would suggest adding kills without any special features, which are activated after the killing roles die.
And the maniac only has one decent kill, and it's much harder for him to rely on the fact that two teams will kill each other (and not touch him) without outside help.
I perfectly understand the desire to create a game where you have to think very carefully, and not just shoot, I just think it's important to point out that sometimes, due to chance, everything ended very stupidly and without much thought.
Where do we go?
Where do we end up when we save the world?