Pete, explain why you would play a skirmish on a random map when the score is 1-1?
The deciding match is heavily influenced by randomness.
It's an unclear approach.
I completely agree, what's wrong with using standard maps and castles in the deciding match?
It seems like you want to put everyone on equal footing regardless of the starting color, but in reality, the third game is in the hands of the random map generator. Okay, I guess I'll just have to avoid getting to the third game:smile13: